How points are awarded
Each 7-point match awards two separate points:
- 1 point for the match win — awarded to the player who reaches 7 points first.
- 1 point for the PR win — awarded to the player with the lower performance rating (PR) in that match, as evaluated by eXtreme Gammon 2.
A player can therefore earn 0, 1, or 2 points from a single match. Both points carry equal weight in the standings.
Eight players advance from the round robin
After all 12 preliminary matches are played:
- Top 6 by total points — the six players with the highest combined match points qualify directly.
- Top 2 by PR average — among the remaining players, the two with the lowest PR average across the preliminary rounds qualify as wildcards.
- In case of a point tie for direct qualification, the player with the better PR average is ranked higher.
- The eight qualifiers are then seeded by their preliminary PR average (lowest = 1 seed) and placed into the bracket: 1 vs 8, 4 vs 5, 3 vs 6, 2 vs 7.
- If two players are tied on PR average for a qualifying spot and the difference is less than 0.01 PR points, a sudden-death playoff decides the place. Sudden death is played as 1-point matches; the first player to win both the match point and the PR point wins. If the score is tied after three sudden-death matches, the better PR average across those matches decides.
Quarter-Finals, Semi-Finals & Final
The knockout stage uses the same 1-point-per-match-win + 1-point-per-PR-win scoring as the preliminary phase, but with a first-to-target format per round.
Quarter-Finals & Semi-Finals
- Each match-up is played as up to four 7-point matches.
- The first player to reach 5 points (match wins + PR wins) advances. The remaining matches in that match-up are not played.
- If the score is tied 4–4 after four matches, the winner is decided by the average PR across those four matches only — lower PR wins.
- If the PR averages are within 0.01 of each other, a sudden-death playoff is used (see Qualification section above for sudden-death format).
Final
- The Final is played as up to five 7-point matches.
- The first player to reach 6 points (match wins + PR wins) is the UBC Contender Stockholm champion and earns the European seat at the UBC Contender Semifinals in Monte Carlo.
- If both players finish on the same total points, the tiebreaker in the Final is match wins — not PR average.
- If match wins are also tied, the better PR average across the Final matches decides.
- The Final is scheduled at a time mutually agreed between the two finalists and the tournament director.
On the board
- All matches are played on live boards.
- Match length: 7 points, throughout the tournament.
- Clock: 12 seconds per move, with a 14-minute time bank.
- Specific situational rules — for example, "dice on checker" — are decided at the venue by the tournament director before play begins.
- All matches are recorded for analysis by Backgammon Data Limited.
How PR is evaluated
All matches are analysed with the following standard UBC settings. Resign errors count toward a player's PR.
| Analysis depth | XG++ on all moves (1st pass) |
| Luck calculation | 1-ply |
| Search interval | Normal |
| Bear-off database | 15 checkers over 9 points |
| Use opening book | On |
| Wrong Double / Take is an error | On |
| Do not roll opening book moves | On |
Deeper analysis for tight finishes
To prevent a champion being crowned through marginal analysis settings, the following deeper-analysis rule applies whenever a knockout match-up or qualification spot is decided by PR average within a very small margin:
- If a point tie is resolved by a PR average within 0.07 PR points, the matches are re-analysed using the "Huge" search interval setting in eXtreme Gammon 2.
- If the PR averages are still within 0.07 PR points after the Huge re-analysis, the matches are analysed again using the "Gigantic" search interval to produce the final result.
This ensures the closest contests are decided by the most rigorous evaluation available.